SimGear can be compiled without OSG support thus eliminating many deps, like OSG.SimGear - Not simgear-cs! (simgear-dev package).You have to use the stable branch called "scenery/ws2.0"! Git clone git://.net/p/flightgear/terragear/ flightgear-terragear Copy it into a specific directory, no need to be root. Get the script download_and_compile.sh if you don't already have it. Getting TerraGear Using the download_and_compile.sh script (Linux distros using apt) For all these reasons learning how to use TerraGear is a good idea. Or maybe you've got a fantastically fast machine, and you want to build your own terrain using higher resolution vector data (vmap1, Tiger) to get better roads/rivers. Maybe the official scenery is too detailed for your slow machine, and you'd like to build terrain using a digital elevation model (DEM) with poorer resolution, to decrease the number of polygons and thus improve your framerates. If you can build terrain yourself, you can start using it right away. And normally, to see and use the airport in the scenery, it's necessary to submit the modifications to the FlighGear scenery staff and then wait untill the next update of the scenery of that area is available via TerraSync or in the official FlightGear Scenery build. For instance, if you use WED to create or modify an airport layout, you might wish to see how that modified airport would look in the Scenery before deciding you're happy with the results. 2.1 Using the download_and_compile.sh script (Linux distros using apt)įor a variety of reasons you might want to build terrain yourself, rather than downloading it from the available scenery on FlightGear.Identify the material file that includes Montevideo, which is probably latin_american_cities.xml ( Howto:Regional texturing and this page Procedural Texturing If you want to change the coast line, you need terragear.Ĭheck the material files in directory FGDATA/Material. If you want to change the texture for cities, you change the materials file. Without terragear, it is possible to change Terrain textures but not terrain shapes. TerraGear is the primary tool used to generate the scenery for the FlightGear project. It also has tools for generating realistic airports, runways, and lighting based on available FAA data. TerraGear can import 3D data sets such as DEM terrain grids, 2D polygon data sets such as coastlines, city outlines, lake outlines, and 2D raster data sets such as the 1 km NAOO land use/land cover data. 3D models or 3D maps) of the earth for use in real time rendering projects. TerraGear is a collection of open-source tools and rendering libraries which can transform publically available GIS data in 3D representations (i.e. We have some material that dates back to the first 0.0 release 20 years ago.A wireframe view of detailed CORINE and OSM scenery, generated by TerraGear. Source code, shared data, aircraft, and executables are available for many historic release.Documentation is included with the base package.You need plib-1.8.5 or newer to build FlightGear. Prerequisite: plib – portability libraries and scene graph.Many current Linux distributions now include OpenAL Soft so check and you may already have this installed or available. Prerequisite: OpenAL – We recommend OpenAl Soft 1.11.753 (or higher).Prerequisite: Glut (FreeGlut) – OpenGL Utility Toolkit (GLUT) library.(A suitable version is included with Linux distributions) Prerequisite: Boost – free peer-reviewed portable C++ source libraries.OSG version 3.4.0 or newer is recommended for best results. Prerequisite: Open Scene Graph – An open source scene graph management and graphics effects library.(Includes Textures, models, data, sample aircraft, sample scenery, and config files): Download the latest data package release (2.0 Gb).Download the latest FlightGear and Simgear source code: (note: the SimGear version number must always match FlightGear version number when compiling from source.).Source Code: Version 2020.3 (Updated January 24, 2021) For a complete manual, please refer to the official FlightGear Manual.
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